The Next Generation of Destroy All Humans!

Destroy All Humans! on a whole new level!

Spoiler Warning

This page contains new information about Path of the Furon, however, some information may contain minor spoilers.

Frequently Asked Questions about Path of The Furon

Q. Is Path of the Furon Destroy All Humans! 3?
A. PotF is DAH3. Big Willy is some strange nebulous prequel to the third outing in the series but it's clearly just a stand alone game shoehorned in between the 60's and 70's of DAH 2 and 3. Besides, the name is Destroy All Humans 3: Path of the Furon. Big Willy doesn't have any number anywhere in the title.
 
Q. Will the game have a select mission feature?
A.  No, except for the "challenge" missions. You remember them from the first game - the zap twenty cows kind of thing.
However, scattered throughout the world are several DAHMs ("DAH Moments") to find and these unlock Achievements. Some are quite simple, others are very difficult. And on the subject of Achievements, the Xbox version has a full suite of Achievements to unlock.
Q. What are the controls for this game?
A. If you are familiar with the DAH2 controls, there won't be any surprises here. Some functions have been remapped for ease of use, though. The biggest change is that Left Trigger is dedicated to Psychokinesis. So, if you grab something in PK, you can still shoot, jump and so on. Similarly, on the saucer, Left Trigger is dedicated to the Abducto Beam.
On the 360 controller, Temporal Fist resides on the B button as does Stealth Mode on the saucer. Jetpack is still on the A button, of course, but it handles a bit differently from the other games. In DAH 1 and 2, the jetpack would give Crypto a big vertical burst first, and then glide. In PotF, the jetpack can either go straight up or straight ahead, based on whether or not you are holding forward on the Left Analog. The more vertical you fly, the less horizontal you travel and vice versa.
In the saucer, you have vertical control over your flight now. While the Left Analog moves the saucer, the Right Analog moves your aiming reticle. If you move far enough upward, the saucer will ascend. Far enough downward and the saucer will descend. It's a bit like the flying vehicles in Halo 3. The weapon wheel is back from DAH2 for easy weapon selecting, though you can still select them one-by-one with the bumper.
IIRC, left bumper is Mental Lock, right bumper is weapon select. Holding right bumper brings up the weapon wheel while tapping it switches the next weapon. Under Mental Lock, you have Disco Fever, Cortex Scan and Transmogrify for humans.

Q. Anything new to bodysnatch?
A.  Crypto will try to imitate the voices of the characters he has snatched instead of talking in his normal voice. This will lead to a lot of funny dialog!

Q. When you use the Cortex Scan, do you have to be in a human body like the second game, or can you be in your natural alien body, like the first game?
A. No, you can Cortex Scan whenever you want. Doesn't matter if you are Crypto or in body snatch. As in the first game, if you are in Body Snatch, Cortex Scan will recharge your mental energy. There are hundreds if not thousands of lines of Cortex Scan dialog to play!
Q. Will Gastro be in the game at all?
A. He won't be.

 Q. Will the game feature real-time weather, or cycle through day and night?
A. Each Invasion Site is the same throughout the game, so Paradiso is always dusk, Sunnywood is always sunny, and Shen Long is always dreary and rainy.
Q. Will Natalya or blasto be in the game?
A. The whole story of Natalya and Crypto was conceived well after we had finished recording voices! You will hear about Natalya, but Blasto is not accounted for. I don't know if any future games would treat him as canon or not.


Q. And Will you be able to jump out of your saucer anywhere, or get in it from anywhere?
A. You use Landing Zones and find Arkvoodles as in the second game. However, one thing we do more often is force Crypto into the saucer (and vice versa) in order to keep missions going at a reasonable pace. There are several objectives where you will simply start off in the saucer at some predetermined location instead of having to walk over to a Landing Zone, board the saucer, fly to some point... (*snooze*).


Q. Whenever we bodysnatch a human, will we be able to use their weapons if any?
A. No. This is something everyone has brought up. If you body snatch a cop, why wouldn't you get his gun? Aside from the question of why a powerful alien would ever want to use such a pathetic Earth weapon, there's a more practical reason. Cops shooting civilians would get you an M rating.


Q. Can you still 'draw' on buildings with the Death Ray?
A. Of course! You can also draw on terrain and write all sorts of, um... well, everyone knows what the first thing they'll draw is. XD
 Q. Can you name some achivements off the top of your head?
A. Hmm, some that come to mind. Brain Surgeon, Sleeping with the Fishes, Donut Holed, Barge Boomer, Monkish Bowling, Not In Kansas Anymore...
 Q. Can you talk about the Nexos?
A. I can summarize what's already known so far. Nexos are indeed cyborgs from Crypto's homeworld. They come in two flavors - the more diminutive Nexo Warrior and the three-story-tall Nexo Walker. The token Nexo vehicle is the Nexo Saucer, which you've seen in various screenshots.
By the way, the Nexo Walker is a living thing. It's not a vehicle. It's just a giant cyborg.

Q. Can you tell me a little more about PK?
A. PK has its own little context menu while you are using it. So, if you are holding LT on something, Y will PK Throw and X will engage PK Magnet.
The advantage to this scheme, that Jon noted before, is that you can use PK and all of your other functions at the same time. You can fly while holding something in PK. You can mercilessly shoot your grappled target in PK.
One of the most interesting things to do is to PK a human, launch a sticky Ion Detonator at him and throw him into a crowd. Then detonate the Ion Detonator

Q. Will the humans be able decide which is the bigger threat? (Like will they run away from whatever seems more dangerous, like a walker, even if Crypto is in the way or will they just scatter when they see the two aliens?)

A. Humans do have the ability to distinguish between various threats. For the most part, Crypto is their target. However, things like the Venus Human Trap can distract them and draw their fire.
 Q. Can Crypto swim?
A. Crypto can't swim, but there's no reason for him to do this either. If you jump in the water, you'll just get warped back to the shore.
Q. Did the speed change in body snatching?
A. Body snatch run speed is about as the same as it was before, but different humans can yield different speeds. For example, if you body snatch a rollergirl, you will be able to use her skates to move faster.
Q. Can you say something about SWAT?
A. SWAT is an alert level between Police and Military, where SWAT teams will begin to persue Crypto. They also carry riot shields, as if those puny human plastic toys will stop a Furon Warrior.
Q. Does Advoodle have a new Next-Gen Look?
 A. Arkvoodle looks a bit different, but not a whole lot.
Q. Is there a section for how many humans they killed and stuff?
A. There is a statistics screen, just like the other games, that tracks all sorts of random information as you play.

 Q. Can Crypto Freely enter and exit buildings?

A. Crypto does have the ability to enter certain buildings as part of missions. The Shen Long Monastery, however, is an example of a building you can freely enter and exit whenever you want.

 Q. We have a feeling that "Sammy and Faire" are spoofs of Sonny & Cher, but since their screenshot features a glimpse of the conversation mode, can you fill us in on either of them?

A.  "Sammy and Faire" are indeed spoofs of Sonny & Cher in the game and one side mission involves Crypto filling in for Sammy. Crypto sings, I kid you not, "I Got You Hon."
One thing we do differently with Body Snatch is that Crypto tries to imitate the voice of the character he has snatched instead of talking in his normal voice. This leads to a lot of funny dialog!
Q. If a helicopter flys near emough, can the Venus Human Trap grab it, and can u use it in a building?
 A. I've seen the Venus Human Trap eat a helicopter once. It's not a very common event because helicopters rarely engage Crypto on-foot. I'm not sure if it still can eat helicopters, but I don't see why it couldn't.

You can use the VHT on any surface big enough for it to spawn. I've launched it inside the Monastery before and there was much laughter.

There was a time when the VHT could be spawned anywhere, which led to a lot of bugs. One of the funniest things was spawning it on top of a bus. As the bus drove around, the plant stayed with it! XD
 Q. Has PotF been delayed again to November 4th?
 A. I don't really have an answer. The last I heard, it was September. But things have been pretty chaotic lately.

To make a long story short, a couple months ago, THQ decided it was going to conduct "phased layoffs" at Sandblast. This made news on the gaming blogs, but the end result is that they are shutting down the studio. As such, all that remains is a skeleton crew of people trying to finish it up.

Because of all of this, you can imagine how there's a lot of uncertainty about what's going on.
 Q. Since you can scare the ground..say i want to scare all of the ground i see so my question is: If I scare all the ground will it stay there until I leave and if I get out of the saucer will the ground still be scared?
 A. I believe it remains on the ground unless you leave the level. Otherwise, the damage done to the ground persists.
 Q.Will the original voice actors be returning, and will the original composer still be composing the music?
 A. Grant and Richard are doing the voices in PotF. No cheap knockoffs like in BWU. I have no idea why the trailers don't feature Pox's voice.

PotF actually has the same soundtrack as BWU. Believe me, I was shocked when BWU released with much of OUR soundtrack. I thought it was incredibly cheap. The music was originally composed for PotF and, as a result, feels really out-of-place in BWU. There are some musical differences, like the Harbor City and Fantasy Atoll themes, but there's no getting around the fact that Shen Long's soundtrack is playing in Vietmahl.
 Q.How will weaopons and abilities be upgraded? And wiil you start off with more than one at the beginning?
 A. Yes, weapon upgrades (for Crypto and the saucer) are bought through Pox-Mart with DNA. Mental ability upgrades (for Crypto) are granted through the Meditation Chamber, which is based on how often you use that power.

The actual weapons and abilities, however, are given through the course of the game.
 Q. Who is the man in yellow on the green dragon? And ince he mentions PK, will he be a PK boss?
A. The guy in yellow on the dragon is Saxon.

There is a PK miniboss in the game which is a fun little battle.
 Q. Can you tell us anything about the HUD and Alert Levels?
A. The HUD is mostly like the one in DAH2. No real surprises. The one from DAH2 was pretty effective.
The alert level system has four bars:

Green is Police.
Yellow is SWAT.
Orange is Military.
Red is...

However, there are arguably more than four alert levels. For example, the police alert level has two stages, Investigation and Police. Investigation is the same as the "(!)" alert level in DAH1 where police arrive at the scene of the crime, but are yet not aware of what happened. If they spot Crypto, it escalates to the actual Police alert level. Likewise, the Military alert has a couple levels of response.
  Q.Will Hypno Blast be returning?
 A. Hypnoblast in this game only exists as Disco Fever, which is essentially the same as the dance in DAH2 and Sleep / Distract in DAH1. As far as Hypnoblasting "orders" to humans or getting them to fight alongside with you, that is one of the (few) things that hasn't carried over from the previous games.
 Q. Will we be able to actually kill humans with PK, unlike DAH!2?
 
 A. You can kill them with PK. It typically takes a couple tosses to kill a human, but it depends a lot on if they crashed into anything on the way or if they fell from a great height. Obviously, cops and soldiers are stronger.

Our control scheme makes it really easy to bash a PK'ed object into other objects, however! One of my strategies when confronted with a hoard of enemies is to PK a nearby car and slam it into them. You don't even need to throw the car, just plow them over with it. It's pretty satisfying. The move speed of our PK is a LOT faster than it was in DAH1 and DAH2, which makes this strategy more feasible.
 Q. Will the saucer abduction be like the first one in speed wise. In the second game you can fling something kind of far but it doesn't feel as great as in the first game, in the first game you can slam something so hard and far it's very satisfying! Just wondering if it will be something like the first game expect better.
 A. I've never really tried to destroy enemies using something trapped in the Abducto Beam. I don't think it would be very effective.

However, you can use the Abducto Beam to pluck aerial enemies, such as helicopters, out of the sky, which is pretty funny.
 Q.Will PotF support PS3 Trophies?
 A. Honestly, I don't know. We have Xbox Achievements, of course, but Sony's PS3 Trophy system is a very recent update. Because of that, we didn't have plans for it.
 Q. Can you tell us if the saucer will be any faster? In DAH!2, a hippie van could outrun the saucer... Also, will the cloak recharge time be any faster? In DAH!2, it went down within like 10 seconds, but took like 5 minutes to recharge. Also, how long are the mental power recharge times?
 A. I don't think the saucer speed or the cloak are upgradable items, but I could be wrong. You can gauge from the existing videos how fast the saucer moves. I can't remember how it compared to the one in DAH2, but I'm tempted to say that it moves faster in PotF. Cloak definitely recharges faster and is very useful.
 Q. Does the DNA in PotF have different values, like in the first game?
 A. Awaiting an Answer
 Q. How will you tell how much DNA you just recieved, and how much you already have?
 A. Awaiting an Answer
 Q. Also, When Using Pox Mart, Will Pox actually be running Pox Mart?
 A. Awaiting an Answer
 Q.  Can you tell us which of the weapons would need more DNA to upgrade?
 A. Awaiting an Answer
Q. Do you start off with just the Zap-O-Matic again, or will you get to start off with more this time?
 A. Awaiting an Answer
Q.  When do you get Temporal Fist and Does Temporal Fist Require Brainstems like Mind Flash did?
 A. You get Temporal Fist in the course of the game... you don't have it from the beginning.

It works on a timer, just like PK Throw did in DAH2. After you use Temporal Fist, you can't use it again for a few seconds. Right now, Temporal Fist lasts a pretty long time, so you can manipulate a fair amount of the world.

One thing that hasn't really been noted is that when you resume time, objects that you've "impulsed" in Temporal Fist have over-the-top impacts when they collide with things. What I mean is, if you impulse a human at a group of humans, when time resumes, you'll likely launch the whole group instead of just the one human you targeted. It's like having super PK abilities! Another fun use is to just fling a human down the sidewalk. It will bowl through other humans like a Koopa shell.
 
 Q. Can you tell us anything about Gorta, the 5th location?
 A.  It's a very elaborate site, possibly the most involved one in the whole game, packed with far more content than Solaris had. Believe me, it's a full on city. Even more, it's got a city within a city.
 Q. Will Concentration be back or are we still free to PK as much as we want?
 A. PK can be used freely without concentration.
 Q. Will Pox be more involved in the story and missions, unlike DAH!2? Will he help you in missions? Are a lot of missions given by Pox, or is the game about taking missions from humans? Also, will pox act differently? The official site said he was confused...
 A. Pox is still the most common mission giver. You'll walk up to him and discuss the mission with him before you do it. He's not the only mission giver, though.

There are a few missions involving Pox and he does show up more often during missions, but not in combat roles. The plot of the 4th Ring of Furon focuses on Pox.
 Q. Will PotF have 4th wall breaks and refs to the other games, such as:

Hippe that has seen you: "You looked taller in the first game"

Crypto: 'You realize the player's in the kitchen right now makin' nachos..."

 A. Heh, Oh yes, the 4th wall is breached frequently. All over the place. Slash and I even wrote some of those lines.

 Q. What can you tell us about multiplayer?

 A. No system link or Xbox Live multiplayer. It's all local splitscreen 2-player. One of the multiplayer gametypes is Co-op, but not through the story mode.

That being said, multiplayer is a blast.

 All MP modes are unlocked from the start. There is no tether in the co-op MP mode.

Q. Will there be a DAH movie or tv show?

 A. FOX currently owns the rights to make a DAH cartoon (think Family Guy, Simpsons) and at one time they almost started production. But it's unlikely we'll see anything like that anymore unless Furon sells 5 million +

Will Pox give you weapons or will you find them, like in DAH!2? I know Pox gives you the black hole gun.

Will any Artifacts be up high on very tall skyscrapers?

Is there a hidden weapon like the Burrow Beast from DAH!2?

After you collect artifacts like Pox's records or the Emperor Statues, can you listen to/look at Pox's records or view the artifacts in a gallery of some type?

Can our weapons affect anything like pictures on a wall, or firehydrants. Or generally, things that aren't usually destructably or you can't usually interact with.

And, Will Pox have a moment in PotF like the cutscene in the Kojira Mission? You know, the "DON'T CRUSH ME! DON'T CRUSH ME! Oh brains! My lives are flashing before my eyes! Kill it Crypto! KILL IT!" moment? XD

A 1. These are all best to discover for yourself!

A 2. Yes, do try the fire hydrants. Preferably in the company of humans and cars.

Q. Can you Disco Fever helicopters?
 A. Not in the final game.

There used to be amusing glitches where people in cars would start dancing to YMCA as they drove by.
 

Q. How come in the first game crypto says "this planet is now under the control of the planet furon" or something like that, but says furon instead of gorta?

A. We do explain the discrepancy in the final level, but I don't remember how it went. I think it did come down to the idea that, as you say, the Majestic had it wrong.

The last level isn't technically on Gorta. It's the fourth ring of furon. It'll make sense when you play the game.

Q. Are there gonna be any annoying "Get from A to B in a given amount of time" missions? They're second after escort missions.

A. Most of the Story or Side missions are not dependent upon a timer in an arbitrary fashion. Missions are all objective-centric, not timer centric. If there is a mission that is time-sensitive, it will actually make sense in context and the timer won't be something that would consistently cause you to fail.

Q. What changes have been made to the Jetpack?

A. Crypto has a very nice jetpack this time around. You have a lot of air control this time. With full upgrades, you can propel forward about 1 to 1.5 blocks, or upward about 5 stories, if I remember correctly.

Q. If I were to go to Las Paradiso to Xen Lung ( I just like the name ), can I use my saucer and get there or is it still the only option to choose it at the Landing Zone?

And if I were to go from Belleville to 4Rof, is there a portal in Belleville or is it still the Landing Zone thing?

A. You'll choose to travel to game locations using the Navicom, just like in DAH!2, And the landing cutscenes to get in and out of the saucer can, indeed, be skipped.

Q. Is it true the PS3 version was cancelled.

A. The last I heard about the PS3 SKU was at the beginning of November when it was scheduled to submit. Beyond that, I have no idea. It's possible THQ dropped it since the company is doing so poorly and PS3 sales are less than stellar, after all Big Willy Unleashed was originally supposed to appear on the PS2 and PSP (thank goodness it didn't). But I haven't heard confirmation one way or the other. A separate company handled the PS3 version of PotF, not Sandblast. However, their role was to port our game to the platform, so there shouldn't be huge content differences between the two.

Q. Can you tell us anything about the Superballer?

A. You don't start out with it. The ammo regenerates like the disclocator.

Q. What Weapons do you start with?

A. You start off with the Zap-O-Matc and then the Anal Probe soon after.

By Shen Long, you'll have 80% of your weaponry, roughly.

Q. Will the 360 version still be coming out?!

A. Don't worry about the xbox release, that one is definitely coming out. Sony had too many requirements and the date was too early so it just didn't work out. I'm not positive, but I think there are less requirements for the European release so as long as they can make the date, it'll come out there. So you PS3 owners could just import it or something.

Q. How big are the maps?

A. I don't think the map size is as big as it was in DAH2, but it is much more vertical and far more dense. There was a lot of open space in DAH2.

Q. Will Pox act strangely? On the official site, Pox's description states that Pox is confused due to being a hologram for 15+ years. Will Pox not act himself, as in eccentric or absent-minded? Pox is my favorite character. I'd hate to see him changed like that.

A. I think you'll be happy with Pox.

Though, hasn't Pox always been a few fries short of a Happy Meal? XD


Other Comments from Sandblast Employees

"DAH1's mission design was what annoyed me more than anything. Especially when you got to Capitol City, so many cheap deaths and "Oh, by the way, you fail!" objectives.

PotF has CHECKPOINTS. Did I mention that? Often more than one per mission! No more redoing the whole mission because you screwed up on the last objective! Yay!"

"PotF is a better game in all facets of gameplay hands down. Playing the other two, (I guess I mean three) the older controls are clunky, the mission design was repetitive (escort missions galore!) and some things got cheaper toward the end, rather than more interesting.

I'm with slash that the Red Scare "vibe" from DAH 1 is better fodder for spoofing, and Pandemic did an admirable job with it.

As far as needing to play the others? Nah. There are a handful of "in" jokes, buuut you'll be fine.

I can't stress this enough - the design team did a great job with mission variety, especially compared to, well, most any sandbox game. I can rattle off specific missions (and even side missions) in every single invasion site off the top of my head that are totally not run-of-the-mill and VERY entertaining."

"4th Ring of Furon is correct. Furon is the planet name, despite much confusion. Yep, Crypto is a Furon from the planet Furon.

And the Librarian is just a character that helps you out on a mission or two on 4RoF. And his "scores" are literally high scores on carnival-type games in one district of the 4th ring. Although you have to play a couple in one of the missions, all of the Humania games can be played at any time."

"4th Ring of Furon is correct. Furon is the planet name, despite much confusion. Yep, Crypto is a Furon from the planet Furon.

And the Librarian is just a character that helps you out on a mission or two on 4RoF. And his "scores" are literally high scores on carnival-type games in one district of the 4th ring. Although you have to play a couple in one of the missions, all of the Humania games can be played at any time."

"It'll make sense when you see the level. The 4th Ring of Furon is unique to any DAH level. It's nothing like the Solaris level in DAH2 and it is worth unlocking."

"Thanks Helix. Yeah, 4RoF was my invasion site. I spent a lot of time making sure it felt different and full - not like some sad afterthought like Solaris."

"At one point, there was a "rotor wash" trick you could do by flying close to the ground and tapping A, I think, to send down a gust of air that shoves everything aside. I don't know if that made the final cut, but it was funny."

"As I said, several songs in Big Willy Unleashed came from Path of the Furon. Additional songs planned to be in the game are The Trammp's "Disco Inferno," the Village People's "Y.M.C.A.," and Average White Band's "Pick Up The Pieces."

The music for PotF was scored by Gary Schyman, who did the other DAH games and who was more recently lauded for the BioShock soundtrack. I feel he did an excellent job with our music, and I'm sure you'll agree."

"Shen Long was dreary and rainy at one point, then it became... not quite "sunny," but more like showery instead. You can see sunbeams and rain. Common Seattle weather. XD"

"It's Shen Long. But the tower is in Belleville.

If you perfect "PK Surfing" you can go anywhere as Crypto. It's not an ability that is taught, but you have to discover. Try mixing up throwing an object and using Temporal Fist and see what happens."